Elevator pushes on shattered temple

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Elevator pushes on shattered temple

Post  Leargle on Mon Mar 07, 2011 7:56 am

Title. I don't particularly like the fact that there's only one watch tower, but if you spawn close by air and hug the cliffs they have to go out of their way to scout it. With the new layout, the tower doesn't see to the edge of the cliffs.

I don't think it's really a game winning maneuver, but you can do some major damage this way.

Just one of the pushes I've been liking lately, if you can get a few tanks very early on then some major hurt can be applied.

Thoughts?

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Re: Elevator pushes on shattered temple

Post  qxc on Mon Mar 14, 2011 10:01 pm

What matchup(s) in particular? This seems more like a general mid game manuever - most effective in TvT. I don't do a whole lot of elevatoring myself. I usually just doom drop but that seems like a pretty reasonable thing to do here.

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Re: Elevator pushes on shattered temple

Post  Leargle on Thu Mar 17, 2011 2:05 am

I think of it as mostly a TvT strategy. In TvZ getting backed into a corner is bad and it's likely the zerg will just counterattack. TvP it seems like a protoss can punish you if you commit too much to the push.

It seems like a tempo kind of thing mostly-- you likely aren't going to end the game with it, but you can probably force an overreaction, maybe kill some addons. Also may work for a 2 pronged attack.

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