Elevator pushes on shattered temple
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Elevator pushes on shattered temple
Title. I don't particularly like the fact that there's only one watch tower, but if you spawn close by air and hug the cliffs they have to go out of their way to scout it. With the new layout, the tower doesn't see to the edge of the cliffs.
I don't think it's really a game winning maneuver, but you can do some major damage this way.
Just one of the pushes I've been liking lately, if you can get a few tanks very early on then some major hurt can be applied.
Thoughts?
I don't think it's really a game winning maneuver, but you can do some major damage this way.
Just one of the pushes I've been liking lately, if you can get a few tanks very early on then some major hurt can be applied.
Thoughts?
Leargle- Admin
- Posts : 278
Join date : 2011-02-20
Re: Elevator pushes on shattered temple
What matchup(s) in particular? This seems more like a general mid game manuever - most effective in TvT. I don't do a whole lot of elevatoring myself. I usually just doom drop but that seems like a pretty reasonable thing to do here.
qxc- Admin
- Posts : 364
Join date : 2011-02-17
Re: Elevator pushes on shattered temple
I think of it as mostly a TvT strategy. In TvZ getting backed into a corner is bad and it's likely the zerg will just counterattack. TvP it seems like a protoss can punish you if you commit too much to the push.
It seems like a tempo kind of thing mostly-- you likely aren't going to end the game with it, but you can probably force an overreaction, maybe kill some addons. Also may work for a 2 pronged attack.
It seems like a tempo kind of thing mostly-- you likely aren't going to end the game with it, but you can probably force an overreaction, maybe kill some addons. Also may work for a 2 pronged attack.
Leargle- Admin
- Posts : 278
Join date : 2011-02-20
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